While studies describe the origin of No-Interruption Zones in hospitals as the Sterile Cockpit Rule in aviation, the practice actually has a far broader history.
“The Zone” features prominently in contemporary sci-fi culture. In books, movies and games the zone is a space for people to project their ideas and dreams. Hospital safety managers can learn from this cultural phenomenon.
I developed the concept of "safety signalling" to understand why no-interruption initiatives in hospitals produce little or no results. But is it a good concept to understand the phenomenon?
Many games have to design around characters that the player cannot talk to. Can hospitals learn from behavioural design tricks in video games in order to design medicine administration spaces that are not prone to interruptions?